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| world series game 1 Your Source for Online Games. Find and Compare Game Listings Here.
| | Bandwidth use in mmos Massively is running a story about bandwidth costs for MMOs and other virtual worlds. It's based on a post at the BBC on the same subject which references a traffic analysis (PDF) done for World of Warcraft. Quoting: "If you're an average user on capped access, the odds are you have roughly 20Gbytes per month to allocate among all of your Internet usage (it varies depending on just where you are). For you, sucking back (for example) a 2GB World of Warcraft patch isn't something you can just do. It's something you have to plan for — and quite often you have to plan for in the following month. Even a 500MB download has to be handled with caution. MMOGs as a rule don't use a whole lot of bandwidth in actual operation. However, the quantity definitely rises in busy areas with lots of players, where there are large numbers of mobs, or on raids, and takes quite a much larger jump if you're using voice as well." Bandwidth use in mmos
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| World Series Game 1 Looking for World Series Game 1? http://www.Shopica.org | | Inside the world's most advanced planetarium notthatwillsmith writes "Earlier this month, the most technologically-advanced digital planetarium in the world opened in San Francisco's California Academy of Sciences. The new Morrison Planetarium's 75-foot screen replaces the traditional Zeiss projector with an array of 6 high-resolution DLP projectors arrayed around the edge of the theater, which are powered by three very different, but interesting computing clusters. The three clusters allow for projection of traditional planetarium shows, playback of ultra-high resolution movies, and display of anything from current atmospheric conditions on Earth to a (greatly accelerated) trip to the farthest reaches of the universe, all rendered in real-time on an 8800 sq. ft. dome. Maximum PC went on a behind the scenes tour with the engineers who built the systems that do everything from run the planetarium lights to the sound systems to the tech behind the screen to show you how it works and what it's like to drive, well... the universe." Inside the world's most advanced planetarium
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| A look at successful game mods Parz writes "Mods have been an important part of gaming for well over 15 years. Not only have they provided plenty of additional free gaming to players, but they've acted as a launch pad for independent and amateur programmers to show off their skills to potential employers. This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming. The article not only provides details for each game, but also links to the downloads, and is a great resource for those interesting in getting up-to-date with this exciting scene." Obviously, this list will seem incomplete to anyone whose favorite mod was omitted. What mods contributed most to your enjoyment? A look at successful game mods
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| Us's first internet votes to be cast this friday longacre writes "If you thought online voting in America was a distant pipe dream (nightmare?), think again: the nation's first Internet-based voting system goes online this Friday, just days after the release of the Damning Report On Sequoia E-Voting Machine Security we discussed yesterday. In the first real world run of the Okaloosa Distance Ballot Piloting (ODBP) test program, election officials from Okaloosa County, Florida have set up kiosks in Germany, the UK and Japan where 600-700 absentee voters — mostly military personnel — are expected to cast ballots. Security experts still have many questions, of course, particularly on the potential for interception of voting data while it travels across oceans (via 'secure VPN'), the security of the kiosks ('hardened laptops' with no hard drives and other sensitive components disabled) and the security of the three data centers (one of which is itself housed overseas, in Barcelona, Spain), not to mention the fact that Florida doesn't exactly have a stellar record when it comes to vote counting. Florida's Dept. of State also has a fairly detailed outline of ODBP's components and processes [PDF]." Us's first internet votes to be cast this friday
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| Lucasarts, bioware announce star wars mmo LucasArts and Bioware held a press conference today to confirm what has been suspected for a long time: they're working on a Star Wars MMO. It will be called Star Wars: The Old Republic, and it will be a continuation of the Knights of the Old Republic franchise. Further coverage is available at Gamespot, and IGN has some of the concept art. An official website for the game was launched as well. "According to the game's official announcement, Star Wars: The Old Republic is set thousands of years before the rise of Darth Vader, with the galaxy divided by war between the Empire and the Sith. That's about 300 years after the events of KotOR, a time frame that, according to Zeschuk, 'is completely unexplored in the lore.' Players can take the role of either a Jedi, a Sith or other classic Star Wars characters -- and, as perhaps can be expected from BioWare, Muzyka says story will be a major component, underlying and driving all of the player's actions." Lucasarts, bioware announce star wars mmo
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| Muds turn 30 years old Massively points out that today marks the 30th anniversary of the first Multi-User Dungeon (MUD) going live at Essex University in the UK. The game, referred to as MUD1, was created by Roy Trubshaw. Richard Bartle, a man who also worked on the game as a student at Essex, has a post discussing the milestone and talking about how MUDs relate to modern MMOs. What MUDs did you play? Muds turn 30 years old
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| Former gamers want more social games Gamasutra is running a series of studies on what people from certain demographics want from games. Their most recent article takes a look at former gamers, from the age of 25 to 35, and how they view their old hobby. Many seem to have replaced games with social networking during their non-productive time, and they also tend to favor games they can play with friends in the same room, rather than anonymous online interaction. Previous parts of the study focused on family gamers and older gamers. "We had some of our test consoles rigged up to an internet connection to see how these Missing Gamers would respond to online play. But whilst they were initially impressed at the ability to play with other people all over the world, they soon picked up on the fact that many of the people they were playing with were either too good, or too immature to endure for any length of time. It wasn't long before the online games were abandoned in favor of the simpler split-screen local multiplayer offerings. The ability to nudge, rib, and cajole each other on the sofa (not to mention share snacks and drinks) was simply too much fun to resist." Former gamers want more social games
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| Professor creates the world's most relaxing room A British psychologist, Richard Wiseman, claims to have created the most relaxing room in the world. The room has soft matting, the scent of lavender, diffuse green light and gentle music. Every week stressed out people can come and decompress in the room while professor Wiseman makes modifications according to their suggestions. I did a bit of research in this area myself in college, and have a few suggestions: Poof chair, good speakers, The Cowboy Junkies, a purple lava lamp, blackberry tea, and a smoking device. That should do it. Professor creates the world's most relaxing room
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| An in-depth look at seagate's 1.5tb barracuda theraindog writes "More than a year and a half after the first terabyte hard drives became widely available, Seagate has reached the next storage capacity milestone. With 1.5 terabytes, the latest Barracuda 7200.11 serves up 50% more capacity than its peers, and at a surprisingly affordable $0.12 per gigabyte. But Seagate's decision to drop new platters into an old Barracuda shell may not have been a wise one. The Tech Report's in-depth review of the world's first 1.5TB hard drive shows that while the latest 'cuda is screaming fast in synthetic throughput drag races, poor real world write speeds ultimately tarnish its appeal." An in-depth look at seagate's 1.5tb barracuda
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| Corporate data centers as ethernet's next frontier alphadogg writes with a story that's about the possibilities for the next generation(s) of Ethernet, stuff far beyond 10base-T: "Ethernet has conquered much of the network world and is now headed deep into the data center to handle everything from storage to LAN to high-performance computing applications. Cisco, IBM and other big names are behind standards efforts, and while there is some dispute over exactly what to call this technology, vendors seem to be moving ahead with it, and it's already showing up in pre-standard products. 'I don't see any show-stoppers here — it's just time,' says one network equipment-maker rep. 'This is just another evolutionary step. Ethernet worked great for mundane or typical applications — now we're getting to time-sensitive applications and we need to have a little bit more congestion control in there.'" Corporate data centers as ethernet's next frontier
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