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| Only Today - Win NEW IPhone 3G ! WELLCOME ! Only Today! The Action - Test New Search System And WIN - IPhone 64Gb 3G ! http://IPhone3G.net | | Gaming mag circulation numbers may not mean that much The regular Game Mag Weasling column at the blog GameSetWatch usually runs down the contents of publications that recently hit the newsstands. This week, blogger Kevin Gifford tackles the thorny subject of falling subscriptions as they apply to game magazines. He references a discussion of falling subscriptions in the magazine publishing industry at large, which notes that a metric just as important as real subscribers is the number of readers-per-copy. Re-reading among friends and the appearance of a magazine in a doctor's office is another important factor to consider in a magazine's success. "Game Informer's [readers-per-copy] audience is 'only' about 68% larger than EGM's, despite having over four times the paid circulation. If you put enough credence to the numbers, it means that GameStop is spending a lot of money printing, mailing, and distributing those two million-odd copies of GI each month, yet not being as efficient in attracting an audience with those printed copies as EGM and GamePro is." Gaming mag circulation numbers may not mean that much
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| Rudy! Rudy, the inspirational story you know and love. Full length. Wathc Free now on Crackle. http://crackle.com/c/Rudy | | Daylight savings time puts kid in jail for 12 days Jherek Carnelian writes "Cody Webb was jailed for calling in a bomb threat to his Hempstead Area high school (near Pittsburgh). He spent 12 days in lockup until the authorities realized that their caller-id log was off an hour because of the new Daylight Savings Time rules and that Cody had only called one hour prior to the actual bomb threat. Perhaps it took so long because of the principal's Catch-22 attitude about Cody's guilt — she said, 'Well, why should we believe you? You're a criminal. Criminals lie all the time.'" Daylight savings time puts kid in jail for 12 days
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| Sweep the Leg! Watch the Karate Kid Online Free. Exclusively on Crackle. http://crackle.com/c/The_Karate_Kid | | The lost art of the game company newsletter simoniker writes "Over at GameSetWatch, Kevin Gifford has been talking about the history of the video game company newsletter, explaining it as '...a concept that's likely completely alien to people who began their game careers anytime after the SNES. During the classic era, and especially during the NES years, free newsletters were a common way for third-party software makers to build a mailing list and advertise directly to consumers.' He then shows off some scans of some of his own collection, including newsletters from Acclaim, FCI, and even Natsume." The lost art of the game company newsletter
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| Cippi, the farting chipmunk. A snake gets iced in Cippi's latest adventure. www.ebaumsworld.com | | Suit blames videogames for homicides An anonymous reader writes "Family members of three victims of a shooting by a 14-year-old have filed a $600 million lawsuit against the makers of Grand Theft Auto: Vice City. From the article: 'The $600 million lawsuit names several companies and Cody Posey, who it alleges played the game ''obsessively'' for several months before he shot his father, stepmother and stepsister in July 2004 ... The plaintiffs accuse the corporate defendants -- Sony Corporation of America, Take-Two Interactive Software Inc. and its subsidiary, Rockstar Games -- of a civil conspiracy, saying they should have foreseen their entertainment would spawn such copycat violence.'" It may or may not be a coincidence that Jack Thompson is the plaintiff's attorney. Suit blames videogames for homicides
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| In the beginning, there were video game magazines simoniker writes "The early history of video game mags doesn't get explored much, but over at GameSetWatch, there's a new column that looks at the dawn of game magazines, from Computer & Video Games' 1981 UK launch to Electronic Games' same-year U.S. launch. The column's writer, Kevin Gifford, who also runs the Magweasel website dedicated to documenting old video games, also claims of the early days: 'Terms like easter egg, scrolling, and screenshot were originally coined by [Electronic Games editor and co-founder Bill] Kunkel.'" In the beginning, there were video game magazines
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| Network intrusion detection and prevention? c0dyd asks: "Lately, computer attacks have gained much popularity in the news; however, it is not often that we hear of new software, hardware or 'appliances' that combat malicious code attacks and data intrusions. Obviously, the need is present. I've searched thoroughly for network intrusion detection and prevention systems, but the choices and technologies seem somewhat limited or proprietary-- Snort appears an obvious open source solution for intrusion detection but many users many find it lacking in intrusion prevention capabilities. What do you, the experienced network admin, use for detecting intrusions on the network and how does your network react to those intrusions?" Network intrusion detection and prevention?
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| Ms files for broad xml/word-processing patent in nz Unloaded writes "In the New Zealand Herald, Adam Gifford has written an article blasting Microsoft for burying the New Zealand Intellectual Property Office in paperwork. One example is Patent 525484, accepted by the office and now open for objections until the end of May, which says Microsoft invented and owns the process whereby a word-processing document stored in a single XML file may be manipulated by applications that understand XML." Ms files for broad xml/word-processing patent in nz
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| Opensource apple lossless decoder released Cody Brocious writes "David Hammerton has released version 1.0 of an ALAC decoder. This allows users of operating systems not supported by iTunes/QuickTime to listen to their Apple Lossless files, a proprietary competitor to FLAC. This is a large leap forward in audio codec interoperability, and paves the way for an ALAC encoder." The site also asks for additional help on the project. Opensource apple lossless decoder released
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| The impending ip crisis Factomatic writes "With the supply of IP addresses expected to run out by 2005 due to the popularity explosion of the Internet and the expectation that everything from your phone to your washing machine will soon have its own IP address, Alex Lightman, CEO of Charmed Technology and chairman of last month's North American IPv6 Global Summit tells the New York Times "we're going to need something like 100 IP addresses for each human being." IPv6 will increase the supply of addresses from 4 billion today to a number in excess of 35 trillion that is "so big that there's not a word for the number," says Cody Christman, director of product engineering for Verio, which offers IPv6 in San Francisco, Washington and elsewhere. The article is a good layman's backgrounder on the looming IP crisis." The impending ip crisis
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| Kazaa says on track to be most-downloaded program Cody Watkins writes "Reuters has a story about Kazaa surpassing ICQ as the most downloaded piece of software (according to C|Net Download.com). 'As of late Thursday, the Kazaa Media Desktop application -- a file-sharing software that has drawn the wrath of the music industry by enabling its users to swap songs for free -- had been downloaded 229,150,955 times, as measured by Download.com.'" Kazaa says on track to be most-downloaded program
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